In this project, the main goal is to make the hidden stories of the Natuurhistorisch Museum Maastricht more accessible and interactive for the average (adult) visitor. The focus is on screen interaction. The block started with a visit to the museum to gather first impressions and explore possible themes. We worked in teams to design meaningful, intuitive, and natural interactions that make museum experiences more engaging.
we Decided to go for an app that starts with the carbon era of the past and make in interactive memory game that was based on animals that lived in that era compared it to animals that live now (prototype is only medium fidelity finished in dutch with homepages in german & english)